Microsoft Xbox One - El Thread del "cable inalambrico"

-PAJ-totriz

Gay Master
Mayo 10, 2005
9,395
1,019
Frogoids
14.1
puede ser problema del entorno y la parte del juego que estan mostrando en el demo...

los gordos de giantbomb tampoco encontraban tan bueno el dead rising 3 en los demos de xbox one, por fome y porque corria como el culo, pero los ultimos demos que han mostrado a la prensa estan harto mas entretenidos parece

 

Sith

Moderador
Abr 30, 2005
42,027
1,863
Frogoids
1,115.7
Está noticia pasó piola :zippy
http://www.polygon.com/2013/11/9/5084190/xbox-one-pre-order-arrives-early-user-reportedly-banned
A un wn le llegó su Xbox One antes debido a un "error del shipping". El compadre pudo conectarse con la consola y bajar el Day One patch, incluso subió un video con el unboxing de la consola. El único juego que pudo bajar fue el Killer Instinct. El NBA 2K14, en su versión digital, pesaba 43 gb, el COD Ghost 39 gb, y así. A la mitad más o menos de la descarga ya se puede jugar el juego.

La cuestión es que Microsoft baneó al tipo :zippy. Major Nelson dijo que no era un ban para siempre. Así mismo, todos los videos y fotos los bajaron creo.

Encontré lol la noticia, pero además muestra un poco como será la consola.
 

_Cucarro_

y magallanes?
Dic 31, 2005
22,277
560
Frogoids
0.0
el link que deje junto a los videos era la noticia del tipo que le llego antes la x1

Q.K.RRO ;)
 

McKane

en un torbellino de emociones hdps!
Abr 14, 2005
82,377
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la play 4 tampoco :lib
pero se baja el parche 1.50 el mismo y dia y voilá :risas

y los de mierdasoft le dijeron a los clientes que si serian compatibles esos discos y ahora en unos dias del lanzamiento aaahh esque NOT :risas
 

_Cucarro_

y magallanes?
Dic 31, 2005
22,277
560
Frogoids
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3d, la verdad es que eso me da lo mismo, vale hongo el 3d, son puros recursos mal gastados en esa mierda

asumo que eso tambien aplica para los juegos, pq de ser asi seria la raja para que no pase lo mismo que en la gen actual donde se sacrifico calidad grafica para que soportara bien el 3d

en todo caso cual fue el motivo por el cual se dijo que no los soporta?

Q.K.RRO ;)
 

vaca

Usuario
Oct 17, 2013
367
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FarKeld

Zuko Elite
Abr 13, 2005
25,680
84
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-5.8
hasta el embalaje penca weon oh :noppy
Quiero q se tiren la fecha pa chile po, MS joputa. Quiero jugar Forza :bncry
 

McKane

en un torbellino de emociones hdps!
Abr 14, 2005
82,377
10,171
Frogoids
0.0
asi que la ekboc 360 no se la pudo con el dead rising 3? :risas
 

Gaara

Usuario de Frog
Sep 7, 2005
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Our captures show the game upscaled to 1080p by the Xbox One - with results that are expectedly unkind to thin objects and flickering alpha elements like trees or fence-work. It's a bit of a disappointment in this sense, and continues to dangle a question mark over the capabilities of the console's hotly contested specs when it comes to titles striving for full HD

Accepting that some compromises go with the territory of developing a launch title, the question remains: has this technical trade-off been well-judged? Certainly, the zombie horde looks impressive in its increased numbers, and the boost here means the game's core appeal - the flourishes of fantastical violence - are ratcheted up another notch. The pop-in has also thankfully been reduced since the game's E3 appearance, though textures still visibly stream in after covering ground too quickly in vehicles. Object pop-in is mitigated through the use of a somewhat curious non-alpha fade-in technique, a visual quirk that has the polygonal structure of items like cones and fences fill out as our protagonist Nick Ramos walks forward. This gives a fizzling effect to weapons and vehicles too as they're summoned into the game world via the crafting system.

With all its rough edges, Dead Rising 3's intended impact as a next-gen title is clearly dulled, but there's enough here to show early Xbox One adopters a side of the zombie-slaying experience that couldn't be achieved on current-gen hardware. The zombie count and overall world size are impressive - amplified to a previously unheard volume where interplay with vehicles ties in appropriately with this shift in scale. However, the fact remains that the game's original brief as an Xbox 360 title is still very much felt in other areas; the pared-back alpha, texture streaming issues and jagged 720p presentation giving the impression that the series' potential is still somehow being bounded.

It's also unfortunate that the game runs at far from the promised locked 30fps - rather a chugging 20fps during the zombie action while out in the big city
. Compared to the shaky E3 build seen just months ago this is still a respectable step forward, and of course many of the game's technical shortcomings come with the unique circumstances of meeting a hardware launch. All this amounts to an intriguing first attempt, then, but needless to say we're eager to see how Capcom Vancouver follows up on its sandbox survival-horror formula when it's given more breathing room with the deadline, more experience with the hardware, and factoring in the next-gen platform's strengths from the very start.
Truly Next-Gen :noppy